Technology in Classroom

  • Glance of how technology is used in my class. Click on the "iPads" tab on the left to learn about how iPads are being used in my classroom.

    While technology doesn't replace effective teaching, I believe technology can enhance and reinforce effective teaching. The following forms of technology are used in my classroom to better help students master content and further develop 21st century skills. 

    Edmodo 

     is a "social learning platform" website for teachers, students, and parents. 

    It is marketed as the Facebook for schools. Current uses of Edmodo include posting assignments, creating polls for student responses, embedding video clips, create learning groups, posting quizzes for students to take, and creating a calendar of events and assignments. Students can also turn in assignments or upload assignments for their teachers to view and grade. Teachers can annotate the assignments directly in Edmodo to provide instant feedback
     












    QWIZDOM remotes (clickers)

    After each standard students are assessed through the use of clickers during a class wide question and answer review session. Students and teacher receive instant feedback and reteaching is done as needed. Qwizdom has built in fun learning games as well. These remotes also take the place of scantrons as students complete all tests on these remotes and receive instant feedback. 

     










    Educreations 

    is a recordable interactive whiteboard that captures your voice and handwriting to produce amazing video lessons that you can share online. Students and colleagues can replay your lessons in any web browser, or from within our app on their iPads. Check out the "Showcase" on our homepage or the  "Featured" tab in our iPad app to view some great lessons that other teachers have created with Educreations.










    QTOPIA- 

    Students learn at their own pace as they go through carefully designed standards based lessons. Students are assessed after each lesson and receive instant feedback. Students are rewarded for each correct answer by having the opportunity to participate in a brief computer game. This is a great use of computer lab time.